Humans planning illusionary scenarios
June 4, 2006 § 3 Comments
A group of analysts generate scenario planning simulation games for policy makers. The games combine known facts about the future, such as in environmental, demographics, geography, military, political, social, and science issues, industrial information, and (limiting) resources such as mineral reserves, with plausible alternative trends which are key driving forces of the games.
It isn’t real. It is make-believe, pretend. If it isn’t real then why play these games?