Humans planning illusionary scenarios
June 4, 2006 § 3 Comments
A group of analysts generate scenario planning simulation games for policy makers. The games combine known facts about the future, such as in environmental, demographics, geography, military, political, social, and science issues, industrial information, and (limiting) resources such as mineral reserves, with plausible alternative trends which are key driving forces of the games.
It isn’t real. It is make-believe, pretend. If it isn’t real then why play these games?
Walking talk and talking walk
May 28, 2006 § 1 Comment
The power of leaders in creating values, context, culture and actions is often highly underestimated. And the effects on others and the organisation of screwing that up too.
Want to know how to “walk your talk” and “talk your walk” to enable healthy change towards increased professional production in your organisation?
Want to undo the power of complaints that you don’t walk your talk? Complaints that freely seem to be walking and talking in your halls and corridors?
If ideas and memes you (wish to) promote are congruent with your core values, the following actions will be quite easy for you to do